Robin Hood Monster
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The project presented in this tour, with the support of the Connecting Cities platform, is an interactive installation heading towards the logic of a video game. Once more we try to resist from within, using transmedia storytelling methods.
The participants in the streets of Helsinki and Madrid could attack the animated monster, touching its capital, to reapropriate themselves through shooting at it. As weapons, we used an electronic bow and an immaterial arrow (laser) to focus at the blinking facade where our semio-capitalist monster keeps unfolding sensible information.