cv

EDUCATION:

2002                                             

Course on installations with Lole de Freitas at EAV (Escola de Artes Visuais), Parque Lage), Rio de Janeiro.

1991-1998                                     

Master degree in Applied Physics, specialization in Electronics, Microelectronics and Semiconductors at “Universidad Autónoma de Madrid” (UAM).

 

SOLO EXHIBITIONS

2012

Glitterbot at Amarelo Negro Gallery, Rio de Janeiro

Glitterbot, Galeria Amarelo Negro, Sao Paulo Art Fair

 

SELECTED EXHIBITIONS:

2014                            

not updated yet

2013                            

Harmonics series in BAB, Bienal de Buzios

Glitterbot at Glam exhibition at UERJ, Rio de Janeiro

Angelos at MUV Gallery Rio de Janeiro

2012

h34rt and Angelo at Rio de Janeiro Art Fair ArtRio

oyster cube, at Multiplos exhibition, Amarelo Negro Gallery, Rio de Janeiro

Time Shadow at Circo Digital Festival;

 2011

Glitterbot and Beat (Cymatics 3) at Amarelo Negro Gallery, Rio de Janeiro

purpuryBot & GlitterBot prototypeat Contemporary Dance Panorama festival, Rio de Janeiro

FecundationInstallation at artRio exhibition in Bhering Factory, Rio de Janeiro

FecundationInstallation for the 2th Festival of Digital Culture at Circo Voador, Rio de Janeiro

BOB A.I. , File Festival, São Paulo

GravityInstallation in “Abre Alas”, Gentil Carioca Gallery, Rio de Janeiro

purpuryBot e ePlant robots within Eletrico88 Project, MAC Museum Niterói

2010                             

pornWalk installation at foxfo-box, Rio de Janeiro

2009                            

Creates Cymatics interactive speaker

Creates Faces interactive mannequin

Creates Nike 6.0 interactive display; project Mesa Juliana, Peru

Installation Soundwalk and Imanes for Sonar Festival, Barcelona

Creates BOB AI for surveillance Robots

2007/8                          

Ontem, Hoje Amanhã, Installation for the “Coordenadas y Apariciones” , by José Damasceno, Reina Sofía Museum, Madrid

Creates project Fluctuaciones at MediaLab, Madrid

X-Motion, at Siggraph, Los Angeles

shymoon installation at Moon Nights, Alcazar Castle, Segovia

 

AWARDS and GRANTS:

2011                             

National Research Center (CNPq) of Brazil to develop SAR. 

2010

National Research Center (CNPq) of Brazil to develop the Shade Tank;

Creates Fecundation installation

Creates construction installation

Creates photomathon installation;

2007-2008                  

National Research Center (CNPq) of Brazil to develop the X-Motion system.

2006                             

Scholarship by AVAM to develop “Zapatos Sonoros

 

 

EMPLOYEMENT DETAILS:

Employer                                  

Casa Daros Latinoamerica LTD. Rio de Janeiro, Brazil.

Position held                            

Technical Curator.

Dates Employed                      

Oct 2013 to Present

Duties and Responsibilities

I am responsible for the maintenance of the exhibition works related to art and technology.

References

Tania Queiroz

School Director

ulrike.rentschler@casadaros.net

 

Employer                                   

EAV “Parque Lage”, Rio de Janeiro, Brazil.

Position held                            

Teacher.

Dates Employed                      

Jan 2012 to Present

 Duties and Responsibilities

I teach courses of arduino.cc and openFrameworks.cc at this visual arts school.

References

Tania Queiroz

School Director

tania.queiroz@eav.rj.gov.br

 

Employer                                  

Pure and Apply Mathematical Institute, Rio de Janeiro, Brazil.

Position held                            

Technical Consultancy.

Dates Employed                     

Jan 2009 to Dec 2012

Duties and Responsibilities

Developing a video projection mapping system for augmented spatial reality at the visgraf laboratory in the university. This system will let us ad textures and illumination to real world objects, using several projectors. This project was be presented at Siggraph 2012.

References

Luiz Velho

Project Director

lvelho@impa.br

 

Employer                                   

Hangar.org Barcelona, Spain.

Position held                            

Software Engineer.

Dates Employed                      

May 2008 to Nov 2009

Duties and Responsibilities

Design and implementation the Artificial Intelligence for the robots B.O.B, (surveillance cameras they are alive), from the artist Ricardo Iglesias. These Robots have been exhibited in Sonar festival Barcelona 2010, and F.I.L.E. festival Sao Paulo 2011.

References

Manuel Lucio
chief engenier
alex@hangar.org

 

Employer                                   

Pure and Apply Mathematical Institute, Rio de Janeiro, Brazil.

Position held                            

Technical Consultancy.

Dates Employed                      

Mar 2007 to Apr 2008 

Duties and Responsibilities

Design implementation and test of the system XMotion. The goal of this project was to create a system the lets a dancer to design and control in real time the behaviour of the graphics projected ant behind him while he dance. This software was presented in Siggraph, and Eurgraphics conferences.

References

Luiz Velho

Project Director

lvelho@impa.br

 

Employer                                   

Alupan S.L. Segovia, Spain.

Position held                            

Technical Consultancy.

Dates Employed                     

Sep 2005 to Mar 2007

Duties and Responsibilities

Studies on how to improve the productivity in the company. I redesigned de database and hardware used in the company, and chose and implement new software to optimize the workflow of the employees. I did create a web page, and did the maintenance of the software and hardware in this period.

References

Manuel Lucio
C.E.O
manuel@alupan.es

 

Employer                                  

HoockUp3D.com, Brasil.

Position held                            

Chef programmer.

Dates Employed                      

Aug 2004 to Jun 2005

Duties and Responsibilities

Design and development of a character animation system (skeletal, facial, morph targeting, skinning) inside the game engine of the 3D videogame.

I implemented some other components also:

Finite states machines for the characters A.I.

Camera movement editor

Animations controllers

User interface, menus and events.

3DMax plugins for exporting: Character skeletal animations, Morph targets for skin and facial animation, skin modifier for character studio, chat machines

References

Anthony Lupidy
C.E.O.
tlupidi@yahoo.com

 

Employer                                   

Paralelo LTD, Rio de Janeiro.

Position held                           

Web programmer

Dates Employed                      

Feb 2004 to May 2004

 

Duties and Responsibilities

Programed an Action Script menu system that communicates with an Active X Control (that renders a 3D scene) inside an HTML. This system was used to navigate in a virtual walk trough, inside STJ building in Brasilia, where the people that visit this building can get information and localize them self.

References

Fabio Policarpo

General Manager. Paralelo LTD

fpolicarpo@mode2.com.br

Personal work                         

Animatix, Brasil

Position held                            

Computer Graphics engineer.

Dates Employed                      

Sep 2003 to Dec 2003

Duties and Responsibilities

In this period I learnt Adobe Action script and I designed and implemented a library that let to develop web pages very fast and in a very easy way, made for people whit low programing knowledge.

 

Employer                                   

Antics Technologies LTD Cambridge. Cambridge

Position held                            

Computer Graphics engineer.

Dates Employed                      

Dec 2000 to Feb 2003

Duties and Responsibilities

Several projects in this company. In all of them, I’ve been responsible for the design, implementation, testing, and documentation.

Vectorial correction of a Non Photo realistic Render plugin for max in c++ using max sdk.

Macromedia output for this max render plugin using flash sdk.

Motion retargeting algorithm, which let character of different bone sizes to share the same animation.

States machine class that let characters and objects have different states, and let them play different animations depending of their states or states transitions.

Exporter plugin for 3dmax, which let to export all the necessary information from max (geometry, textures, biped animations, mesh animations, physiquemodifier, morph targets) to the company file system.

Chunks file system, used to store the extracted information from max.

Skining of caracters geometry using max physique information.

Vertex animation algorithms witch let’s play vertex animations extracted from max in antics.

Lip-syncs vertex blending algorithm and Speech Recognition Software integration.

 

Employer                                   

Reyes Infográfica Telefonica I+D. Madrid.

Position held                            

Computer Graphics engineer.

Dates Employed                      

Aug 1999 to Nov 2000

Duties and Responsibilities

The Development of reyesworks (an open source 3d library software)

My work involved the building and testing of speech recognition systems based on hidden markov models and time delayed neural networks. This system was built using C++.

This neural network was feed up using a sound features extractor. This library analyses different features of sound files using different exponential transformations.

The system is still used in the production of animations, to simulate facial movement through speech. The system runs on linux and windows 95/98/2000. This company still use the system for his film productions.

References

Javier Reyes

General Manager. Reyes Infográfica

jreyes@reyes-infografica.com

 

Employer                                  

REM Infográfica. Madrid.

Position held                            

Computer Graphics engineer.

Dates Employed                      

Jan 1997 to Aug 1999

Duties and Responsibilities

The development of plug-ins for lightwave 3d, dirtyreyes and clothreyes.

The development of algorithms for building 3d primitives shapes and a program to import captured motion data into maya.

REM Infografica sell plugins for 3D Studio Max. Some of those plugins were later implemented for other well-known 3D modelling programs, such as Lightwave 3D, Softimage|3D and Maya. I began implementing the DirtyReyes and ClothReyes plugins for LigthWave in C, and after that, I began programming in C++ using the 3D Studio Max and Maya SDK´s to implement some plugins as well as a motion capture importer for Maya. During this time, I improved my knowledge of C++, beginning to create my own classes using the Max and Maya libraries. After that I was developing a full primitives library for a 3D modelling tool, using some basic OpenGL.

 

TECHNICAL SKILLS:              

Languages

C, C++, STL, WIN32/64 , MAC OSX, IOS, Linux, Android, Basic, PHP, Objective C

Tools

Microsoft Visual Studio

XCode

Codeblocks

Microsoft Visual SourceSafe

Subversion

Git

Adobe CS5, SDK`s

3D StudioMax, Maya, LightWave, Flash, IOS, Android, openFrameworks

 

Environment            

Microsoft Windows 8 / Mac OSX Lion / Linux / IOS / Android