EDUCATION:
2002
Course on installations with Lole de Freitas at EAV (Escola de Artes Visuais), Parque Lage), Rio de Janeiro.
1991-1998
Master degree in Applied Physics, specialization in Electronics, Microelectronics and Semiconductors at “Universidad Autónoma de Madrid” (UAM).
SOLO EXHIBITIONS
2012
Glitterbot at Amarelo Negro Gallery, Rio de Janeiro
Glitterbot, Galeria Amarelo Negro, Sao Paulo Art Fair
SELECTED EXHIBITIONS:
2014
not updated yet
2013
Harmonics series in BAB, Bienal de Buzios
Glitterbot at Glam exhibition at UERJ, Rio de Janeiro
Angelos at MUV Gallery Rio de Janeiro
2012
h34rt and Angelo at Rio de Janeiro Art Fair ArtRio
oyster cube, at Multiplos exhibition, Amarelo Negro Gallery, Rio de Janeiro
Time Shadow at Circo Digital Festival;
2011
Glitterbot and Beat (Cymatics 3) at Amarelo Negro Gallery, Rio de Janeiro
purpuryBot & GlitterBot prototypeat Contemporary Dance Panorama festival, Rio de Janeiro
Fecundation, Installation at artRio exhibition in Bhering Factory, Rio de Janeiro
Fecundation, Installation for the 2th Festival of Digital Culture at Circo Voador, Rio de Janeiro
BOB A.I. , File Festival, São Paulo
Gravity, Installation in “Abre Alas”, Gentil Carioca Gallery, Rio de Janeiro
purpuryBot e ePlant robots within Eletrico88 Project, MAC Museum Niterói
2010
pornWalk installation at foxfo-box, Rio de Janeiro
2009
Creates Cymatics interactive speaker
Creates Faces interactive mannequin
Creates Nike 6.0 interactive display; project Mesa Juliana, Peru
Installation Soundwalk and Imanes for Sonar Festival, Barcelona
Creates BOB AI for surveillance Robots
2007/8
Ontem, Hoje Amanhã, Installation for the “Coordenadas y Apariciones” , by José Damasceno, Reina Sofía Museum, Madrid
Creates project Fluctuaciones at MediaLab, Madrid
X-Motion, at Siggraph, Los Angeles
shymoon installation at Moon Nights, Alcazar Castle, Segovia
AWARDS and GRANTS:
2011
National Research Center (CNPq) of Brazil to develop SAR.
2010
National Research Center (CNPq) of Brazil to develop the Shade Tank;
Creates Fecundation installation
Creates construction installation
Creates photomathon installation;
2007-2008
National Research Center (CNPq) of Brazil to develop the X-Motion system.
2006
Scholarship by AVAM to develop “Zapatos Sonoros”
EMPLOYEMENT DETAILS:
Employer
Casa Daros Latinoamerica LTD. Rio de Janeiro, Brazil.
Position held
Technical Curator.
Dates Employed
Oct 2013 to Present
Duties and Responsibilities
I am responsible for the maintenance of the exhibition works related to art and technology.
References
Tania Queiroz
School Director
ulrike.rentschler@casadaros.net
Employer
EAV “Parque Lage”, Rio de Janeiro, Brazil.
Position held
Teacher.
Dates Employed
Jan 2012 to Present
Duties and Responsibilities
I teach courses of arduino.cc and openFrameworks.cc at this visual arts school.
References
Tania Queiroz
School Director
Employer
Pure and Apply Mathematical Institute, Rio de Janeiro, Brazil.
Position held
Technical Consultancy.
Dates Employed
Jan 2009 to Dec 2012
Duties and Responsibilities
Developing a video projection mapping system for augmented spatial reality at the visgraf laboratory in the university. This system will let us ad textures and illumination to real world objects, using several projectors. This project was be presented at Siggraph 2012.
References
Luiz Velho
Project Director
Employer
Hangar.org Barcelona, Spain.
Position held
Software Engineer.
Dates Employed
May 2008 to Nov 2009
Duties and Responsibilities
Design and implementation the Artificial Intelligence for the robots B.O.B, (surveillance cameras they are alive), from the artist Ricardo Iglesias. These Robots have been exhibited in Sonar festival Barcelona 2010, and F.I.L.E. festival Sao Paulo 2011.
References
Manuel Lucio
chief engenier
alex@hangar.org
Employer
Pure and Apply Mathematical Institute, Rio de Janeiro, Brazil.
Position held
Technical Consultancy.
Dates Employed
Mar 2007 to Apr 2008
Duties and Responsibilities
Design implementation and test of the system XMotion. The goal of this project was to create a system the lets a dancer to design and control in real time the behaviour of the graphics projected ant behind him while he dance. This software was presented in Siggraph, and Eurgraphics conferences.
References
Luiz Velho
Project Director
Employer
Alupan S.L. Segovia, Spain.
Position held
Technical Consultancy.
Dates Employed
Sep 2005 to Mar 2007
Duties and Responsibilities
Studies on how to improve the productivity in the company. I redesigned de database and hardware used in the company, and chose and implement new software to optimize the workflow of the employees. I did create a web page, and did the maintenance of the software and hardware in this period.
References
Manuel Lucio
C.E.O
manuel@alupan.es
Employer
HoockUp3D.com, Brasil.
Position held
Chef programmer.
Dates Employed
Aug 2004 to Jun 2005
Duties and Responsibilities
Design and development of a character animation system (skeletal, facial, morph targeting, skinning) inside the game engine of the 3D videogame.
I implemented some other components also:
Finite states machines for the characters A.I.
Camera movement editor
Animations controllers
User interface, menus and events.
3DMax plugins for exporting: Character skeletal animations, Morph targets for skin and facial animation, skin modifier for character studio, chat machines
References
Anthony Lupidy
C.E.O.
tlupidi@yahoo.com
Employer
Paralelo LTD, Rio de Janeiro.
Position held
Web programmer
Dates Employed
Feb 2004 to May 2004
Duties and Responsibilities
Programed an Action Script menu system that communicates with an Active X Control (that renders a 3D scene) inside an HTML. This system was used to navigate in a virtual walk trough, inside STJ building in Brasilia, where the people that visit this building can get information and localize them self.
References
Fabio Policarpo
General Manager. Paralelo LTD
Personal work
Animatix, Brasil
Position held
Computer Graphics engineer.
Dates Employed
Sep 2003 to Dec 2003
Duties and Responsibilities
In this period I learnt Adobe Action script and I designed and implemented a library that let to develop web pages very fast and in a very easy way, made for people whit low programing knowledge.
Employer
Antics Technologies LTD Cambridge. Cambridge
Position held
Computer Graphics engineer.
Dates Employed
Dec 2000 to Feb 2003
Duties and Responsibilities
Several projects in this company. In all of them, I’ve been responsible for the design, implementation, testing, and documentation.
Vectorial correction of a Non Photo realistic Render plugin for max in c++ using max sdk.
Macromedia output for this max render plugin using flash sdk.
Motion retargeting algorithm, which let character of different bone sizes to share the same animation.
States machine class that let characters and objects have different states, and let them play different animations depending of their states or states transitions.
Exporter plugin for 3dmax, which let to export all the necessary information from max (geometry, textures, biped animations, mesh animations, physiquemodifier, morph targets) to the company file system.
Chunks file system, used to store the extracted information from max.
Skining of caracters geometry using max physique information.
Vertex animation algorithms witch let’s play vertex animations extracted from max in antics.
Lip-syncs vertex blending algorithm and Speech Recognition Software integration.
Employer
Reyes Infográfica Telefonica I+D. Madrid.
Position held
Computer Graphics engineer.
Dates Employed
Aug 1999 to Nov 2000
Duties and Responsibilities
The Development of reyesworks (an open source 3d library software)
My work involved the building and testing of speech recognition systems based on hidden markov models and time delayed neural networks. This system was built using C++.
This neural network was feed up using a sound features extractor. This library analyses different features of sound files using different exponential transformations.
The system is still used in the production of animations, to simulate facial movement through speech. The system runs on linux and windows 95/98/2000. This company still use the system for his film productions.
References
Javier Reyes
General Manager. Reyes Infográfica
Employer
REM Infográfica. Madrid.
Position held
Computer Graphics engineer.
Dates Employed
Jan 1997 to Aug 1999
Duties and Responsibilities
The development of plug-ins for lightwave 3d, dirtyreyes and clothreyes.
The development of algorithms for building 3d primitives shapes and a program to import captured motion data into maya.
REM Infografica sell plugins for 3D Studio Max. Some of those plugins were later implemented for other well-known 3D modelling programs, such as Lightwave 3D, Softimage|3D and Maya. I began implementing the DirtyReyes and ClothReyes plugins for LigthWave in C, and after that, I began programming in C++ using the 3D Studio Max and Maya SDK´s to implement some plugins as well as a motion capture importer for Maya. During this time, I improved my knowledge of C++, beginning to create my own classes using the Max and Maya libraries. After that I was developing a full primitives library for a 3D modelling tool, using some basic OpenGL.
TECHNICAL SKILLS:
Languages
C, C++, STL, WIN32/64 , MAC OSX, IOS, Linux, Android, Basic, PHP, Objective C
Tools
Microsoft Visual Studio
XCode
Codeblocks
Microsoft Visual SourceSafe
Subversion
Git
Adobe CS5, SDK`s
3D StudioMax, Maya, LightWave, Flash, IOS, Android, openFrameworks
Environment
Microsoft Windows 8 / Mac OSX Lion / Linux / IOS / Android